<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/plusone.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://www.blogger.com/navbar.g?targetBlogID\x3d15677816\x26blogName\x3dGathering+of+Engineers\x26publishMode\x3dPUBLISH_MODE_BLOGSPOT\x26navbarType\x3dBLUE\x26layoutType\x3dCLASSIC\x26searchRoot\x3dhttps://pdxgaming.blogspot.com/search\x26blogLocale\x3den\x26v\x3d2\x26homepageUrl\x3dhttp://pdxgaming.blogspot.com/\x26vt\x3d-7500430126922392583', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe" }); } }); </script>

Gathering of Engineers

Ludographic considerations from the Silicon Forest

Sunday, October 02, 2005

Question of the month: October

Being the first full week of October, each blog entry this week will answer the following question, picked by Doug: ""How do you decide whether a game is worth the money when you buy it?"

Those of you playing from home can use this entry to post your own answers!


  • At 11:17 AM, Blogger George said…

    This breaks down into two categories.

    a) I have played the game before I buy it. In this case the decision of whether the game is worth the money is based on the enjoyment I got from playing it.

    b) I have not played the game before I buy it. In this case the theme, mechanics/mechanisms(?), expected group play, price and 'shinyness factor' drive the purchasing decision. Designer and box appeal help break ties.


  • At 5:17 AM, Anonymous Vitodens said…

    I certainly like to have played the game before I buy it. I accomplish this by being active with friends who game and by heading down to GenCon each year to see what's new.

    2. I like to avoid similar genre games, unless theres a good reason not to. Exactly how many tile laying games does one need? How many games to build a city, etc?

    3. I play with different groups of people. A. With my wife(no kids) B. with my hard core ruthless gaming buddies and C. with my teenage neices and nephews. So I like to buy games that I think a particular group will like. 2 player games with minimal violence for my wife. Deep strategy games for the guys, and fun (WAR!) games for the teens. This way, regardless who comes over, I've got a nice selection of games to suit their tastes.

    4. A couple times, I have just bought on impulse: liking either the mechanism ir the setting. One such was High Society. "Get the most toys without going broke". It sounded fun, and remains one of my favourite games now.


Post a Comment

<< Home