<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/plusone.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://www.blogger.com/navbar.g?targetBlogID\x3d15677816\x26blogName\x3dGathering+of+Engineers\x26publishMode\x3dPUBLISH_MODE_BLOGSPOT\x26navbarType\x3dBLUE\x26layoutType\x3dCLASSIC\x26searchRoot\x3dhttps://pdxgaming.blogspot.com/search\x26blogLocale\x3den\x26v\x3d2\x26homepageUrl\x3dhttp://pdxgaming.blogspot.com/\x26vt\x3d-7500430126922392583', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe" }); } }); </script>

Gathering of Engineers

Ludographic considerations from the Silicon Forest

Friday, September 09, 2005


This will be a brief posting for me, but I didn’t need to think about my least favorite gaming mechanism: Memory.  This goes back a long ways for me, as I avoided classes in school that required extensive amounts of memorization.  That’s why I leaned towards physics and math rather than biology and history – I would much rather learn a core set of principles (rules) and apply them to analyze and solve new, interesting problems.

Games that involve memorization as a core mechanism turn me off.  The canonical example would be the classic Memory game.  A more recent example is Dawn Under – I like my games to be relatively stateless.

Even when I play games with extensive hidden but knowable information, I waste no time tracking that information in my head other than in a very coarse manner.  Examples would include many Knizia games (Samurai, Tigris and Euphrates) and games where card counting can give a serious advantage.

There’s probably some Myers-Briggs personality attribute I have that leads to this aversion to memorization, but I don’t know what it is.  Intuitive?  Analytic?  Any shrinks out there that can help?


  • At 11:17 AM, Blogger Dug said…

    I have to admit that while I really liked having "open book" engineering classes and have a horrible memory (not good for someone who has to memorize the names of people in a choir), I do like the occasional memory game. Sphinx is an excellent example of a very cool game that relies on you being able to track six different pieces with six different colors, and it definitely requires a certain type of mumbling for me.

  • At 12:11 PM, Blogger dave said…

    My one issue with memory as a game mechanism is that it is straight-up skill. So, playing a group memory game like Mamma Mia isn't too much unlike playing Ricochet Robot. Group dynamics don't really come into play as much as they do with other mechanisms, and I prefer playing multi-player games with strong interpersonal elements.

    I kinda like having memory as a minor part of a game, such as in Settlers Card Game or E&T. In a way, it's another type of resource I have to manage. What objects should I invest in memorizing? How much overall should I spend memorizing instead of focusing on strategic and tactical analysis?

    I will also note that losing all the time to Doug is what burnt me out on Mamma Mia. :-)


Post a Comment

<< Home